Posted: Sat Aug 14, 2004 1:19 pm
Parser for me as well, but especially the one used in So You Want To Be A Hero and Trial by Fire. It was more than involving. It put one much deeper into the game being able to ask about so many things. And SCI was of course above AGI, being able to "pause" the game when typing.
Point-and-click is best when interactions abound. For example, in King's Quest 5, interacting with, say, a bush brought up the X -- kind of boring. Though, I do understand it was the first(or one of?) Point-and-Click. In a non-Sierra game I've played, Dragonsphere, descriptions are paragraphs long. Sometimes it was too much, but it's nice to know the environment.
Posted: Sat Aug 14, 2004 1:46 pm
I don't know if any of you have played KQ4 AGI version or not. But when you open the door to the ogre's house, just hope your a fast typer b/c that dog can fly. SCI it pauses at least.
Posted: Sat Aug 14, 2004 2:18 pm
Well, I would love to see a game with VGA graphics and parser then it would be complete. But then again Space Quest 4 did have a few icons like smell, lick/eat, those are very funny. Maybe a point and click game with many options?
Posted: Sat Aug 14, 2004 7:42 pm
I prefer point & click because it's more accessible for me .....because i'm French and not an expert in english.
Posted: Sun Aug 15, 2004 12:43 am
Well, you cant really say, some games would be nice in parser but some games would be better with point and click.