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vintage-sierra.net • View topic - Conquests of Camelot remake thought..
Page 1 of 1

Conquests of Camelot remake thought..

PostPosted: Thu Apr 20, 2006 7:19 am
by MusicallyInspired

PostPosted: Thu Apr 20, 2006 5:34 pm
by Vroom

PostPosted: Thu Apr 20, 2006 7:23 pm
by Nobara
If I were doing a CoC remake (which would never happen because I have no artistic, musical, or programming talent :lol:), it would be like Conquests of the Longbow. Boring, I know, but it would be nice if a remake still fit in that series of games.

PostPosted: Thu Apr 20, 2006 7:24 pm
by Kenneth
Yeah I would go SQ6 style.

PostPosted: Thu Apr 20, 2006 10:48 pm
by MusicallyInspired
You'd really see it as a cell-shaded cartoon with 3d rendered backgrounds in 256 colours? Really? Wow. That would be too "Quest for Camelot"-ish for me (movie wasn't very good).

I'd probably see it as something like PQ4's live action but with higher resolution and just slightly cartoonier but not by much. And for icon interface, the good ol' walk, look, use, talk, inventory cursours always win me over!

PostPosted: Tue May 09, 2006 12:56 pm
by longtimesierrafan
I liked the interface on Leisure Suit Larry 7 where one icon did all kind of thing. Plus you could even type if you wanted (in rare situations you had to). Graphic wise - why not something in 800 x 600 16 bit or 24 bit. As long as it doesn't look too cartoonish if at all... Just my opinion!

PostPosted: Tue May 09, 2006 6:13 pm
by Maxor127