Parser for me as well, but especially the one used in So You Want To Be A Hero and Trial by Fire. It was more than involving. It put one much deeper into the game being able to ask about so many things. And SCI was of course above AGI, being able to "pause" the game when typing.
Point-and-click is best when interactions abound. For example, in King's Quest 5, interacting with, say, a bush brought up the X -- kind of boring. Though, I do understand it was the first(or one of?) Point-and-Click. In a non-Sierra game I've played, Dragonsphere, descriptions are paragraphs long. Sometimes it was too much, but it's nice to know the environment.