Sorry for the double post, as my last one was made 3 months ago.
I figure it's fair to stop in and keep any interested fans informed, as I never intend to go longer than 3 months without posting a new update.
A lot has happened since the last one.
We were going full speed, but we hit a rough spot, and stumbled a bit. nevertheless, we got back to it, and have been going full speed once again since Feb 2nd.
It can be attributed to a number of things. Without including too much detail, I changed jobs twice beginning Nov 20th, as my previous employer (my family's business) went under basically. Nevertheless, I have bounced back, though it disrupted my rhythm a bit.
A great amount of it was also the result of capping the Beginning Game section. Introducing a good number of the secondary characters was lengthy and somewhat difficult, and included alot of dialogue scripting. Nevertheless, it was also quite fun, and has turned out very satisfactory. We are now working on Screenplaying the Arcada and beginning the Middle Game section. There will still be a few more secondary characters to introduce as soon as Roger boards, as well as some background information to lay down and then sweep up. After that, it's full speed adventuring. It will only get easier.
The main throughline regarding the plot objectives and villains is progressing very nicely. The balance of the cut-scenes and "meanwhiles" I think are just right. the suspense is gaining momentum and escalating. The player can feel a sense of purpose/goal, and something to look foreward to, something to anticipate and fear happening. The plot thickens.
During my two-month absence from the team, things became pretty quiet at QG6, but Questcollector had been busy attempting his best at a screenshot for Xenon City. His help is greatly appreciated, and hopefully soon, once he tackles the 16 color sci style, we'll both be able to dish out screens for the game, giving me some assistance so i don't have to do it all myself. I regret to inform you we have no new images to show you this update. We'll aim for the next one.
Mad_C33 has as usual been posting many good ideas for jokes, deaths, and other dialogue and plot points. Vroomfondel has been encouraging as well with his own ideas. Austin2359 may join the team later on, I'm assuming as a programmer mainly, but I don't want to pressure him. Still, he has access to our private dev areas, and has been posting some good ideas and suggestions.
Nevertheless, before beginning the screenplay for the Middle Game, I think I'll enjoy taking a good break from writing for a week or so, and attempt a new screenshot myself. Then get back to it.
I'd like to share some estimated facts about the game's features that I've come up with during my time anaylzing the gameplay for the Starlab Arcada and onward.
I estimate the game to contain anywhere from between 132 and 180
unique screenshots. this may come as a shock, and seem like too much for an adventure game, but the dynamic changes in style and other fearless attempts we're staking will help it to work.
A brief note: additional estimates past the "132" are a result of the impressive arcade sequences we will be attempting, thus counting many of those as screens.
The StarLab Arcada will contain at least 19 unique locations, and locations doesn't designate screens, as each "ship location" can contain more than one screenshot. The Arcada is much larger than depicted (internally) in SQ1/SQ1VGA, but
still remains "faithful" to the original, with no major conceptual changes.
The plot for the adventure runs on a screenplay approximately 23 days long. Though, 14 days of it will have passed by seemingly instantaniously to Roger, due to a unique plot ellement. So, it's more accurate to say that the gameplay experience will basically run on 11 days. Story vs. Gameplay, you get it?
The rest of the details regarding this, I am keeping confidential for now. As we forge ahead to the StarLab Arcada, the "puzzle experience" will shift from the simple "narrow" speedy style to the slowed-down "broad" style, with plenty ship locations to explore. Sketching and designing the new Arcada is going to be a blast.
In case I had never revealed this information earlier, here is a list of characters in the game...
Jerry
Blanche (Roger's love interest)
Col. Bodge (taken from the comics, Roger's supervisor)
Butston Freem
Vohaul
Charles Benzeen (Pres. of Nucleotherm. I chose this name based upon the assumption this character is somewhat official, though I'm not sure, and I wonder if it was entirely Trols Pleimort's creation in his novel. If he, or anyone else holds any objections to my use of the name, please feel free to say so. I'll either credit him for it or think up a new name myself. Phew! mouthful.)
Dave
Hugh
Prof. Matthew Frye (Slash Vohaul under an alias name, from the comics.)
Randy
Stuart
Spaztic Rearch Droid
Amongst others (though any in addition to the above will not likely be secondary/important characters. Just bodies.)
I hope this update was interesting enough for you. We are alive and still kicking. We are kicking quite hard actually. Things are running pretty smoothly.
Sincerely,
Johnathon